Managing Innovative Thinking + Design

Sunday, October 09, 2005

Designing for Fun

Funology – Designing for Fun

[PDF] Designing for Fun

[PDF] Fun Systematically

[PDF] Design Science: Meaning, Action and Value

[PDF] Designing Engaging Experiences with Children and Artists

[PDF] Interfacing the Narrative Experience

[PDF] Evaluating Affective Interfaces: Innovative Approaches

[PDF] Game Mechanics: Describing Computer-Augmented Games

[PDF] Co-experience: the Social User Experience

[PDF] Joy-of-Use – eine neue Qualität für interaktive Produkte (pp119)

P.M.A. Desmet (2002) Designing Emotions
ISBN: 90-9015877-4
> Download review written by Donald Norman published in
The Design Journal, 2003, volume 6, issue 2.
> Download dissertation introduction
> Download dissertation summary

Desmet, P.M.A. (2004). From disgust to desire; how products elicit emotions.
In D.C. McDonagh, P. Hekkert, J. van Erp, and Gyi (Eds.),
Design and Emotion: the experience of everyday things (pp. 8-12).
London: Taylor & Francis.
disgust&desire [pdf]

Desmet, P.M.A., Hekkert, P. and Hillen, M.G. (2004).
Values and emotions; an empirical investigation in the relationship between
emotional responses to products and human values.
Techné: Design Wisdom 5th European Academy of Design conference,
Barcelona, Spain.
values&emotion [pdf]

Desmet, P.M.A. (2003).A multilayered model of product emotions.
The Design Journal, 6(2), 4-13.
multilayered model [pdf]

Desmet, P.M.A. (2003).Measuring emotion; development and application of
an instrument to measure emotional responses to products.
In: M.A. Blythe, A.F. Monk, K. Overbeeke, & P.C. Wright (Eds.),
Funology: from usability to enjoyment (pp. 111-123).
Dordrecht: Kluwer Academic Publishers.
measuring [pdf]

Desmet, P.M.A. and Dijkhuis, E. (2003). A wheelchair can be fun: a case of emotion-driven design.
Proceedings of The International Conference on Designing Pleasurable Products and Interfaces, June 23-26, 2003. Pittsburgh, Pennsylvania, USA.
New York: The Association for Computing Machinery.
wheelchair [pdf]

Desmet, P.M.A., & Hekkert, P. (2002). The basis of product emotions.
In: W. Green and P. Jordan (Eds.), Pleasure with Products, beyond usability (60-68).
London: Taylor & Francis.
basis [pdf]

Desmet, P.M.A., Overbeeke, C.J., Tax, S.J.E.T. (2001). Designing products with added emotional value: development and application of an approach for research through design.
The Design Journal, 4(1), 32-47.
designing products [pdf]

Desmet, P.M.A., Hekkert, P., Jacobs, J.J. (2000).
When a car makes you smile: Development and application of an instrument to measure product emotions.
In: S.J. Hoch and R.J. Meyer (Eds.), Advances in Consumer Research, 27, 111-117.
smile [pdf]

Weerdesteijn, J.M.W., Desmet, P.M.A., Gielen, M.A. (2005)
Moving design; to design emotion through movement.
The Design Journal (8,1), 28-40.
moving_design [pdf]

Reijneveld, K., de Looze, M., Krause, F., and Desmet, P.M.A. (2003).
Measuring the emotions elicited by office chairs.
In: Proceeding of the 2003 international conference on designing pleasurable products and interfaces; Pittsburgh, PA, USA (pp. 6-10).
New York, NY: ACM Press.
officechairs [pdf]


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