Managing Innovative Thinking + Design

Monday, October 17, 2005

The Design Experience

The Design Experience

Deana McDonagh, Paul Hekkert, Jeroen Von Erp and Diane Gyi (eds),
Design and Emotion, Taylor & Francis, 2003, ISBN 041530363

Mike Press and Rachel Cooper,
The Design Experience: The role of design and designers in the 21st century, Ashgate Publishing Ltd, 2003, ISBN 0 566 07891 0

[PDF] Fourth International Conference on Design and Emotion

[PDF] UsingFocusGroupstoSupportNewProductDevelopment

ideo.com :: Media :: IDEO Byline

Six decades – and six different roles for the industrial designer
http://designresearch.uiah.fi/img/publib/sixdecdesandsixroles.pdf

[PDF] ead06 schedule20050324.indd

The Experience of Enchantment in Human-Computer Interaction.
McCarthy, J. Wright, P. Wallace, J. and Dearden, A. (2004)
Submitted to CHI'2004, Fringe and DIS2004 conferences.

All This Useless BeautyFinding beauty through craft in digital technology.
Wallace, J. and Press, M. (2004) Submitted to Pixel Raiders 2 conference www.pixelraiders.org.

Craft Knowledge for the Digital Age. How the jeweller can contribute to designing wearable digital communication devices.
Wallace, J. and Press, M. (2003) Proceedings of the Sixth Asian Design Conference, Japan.

Making Sense: Using an experimental tool to explore the communication of jewellery.
Jennifer Downs and Jayne Wallace Art and Design Research Centre
Sheffield Hallam Universityfeatured in
Design and Emotion: The Experience of Everyday Things

Design and Emotion: The Experience of Everyday Things
Edited By Deana McDonagh, Paul Hekkert, Jeroen Van Erp and Diane Gyi.

About: Academic Design Research
By Rachel Cooper and Mike Press
DOWNLOAD FULL PDF

0 Comments:

Post a Comment

Subscribe to Post Comments [Atom]



<< Home