CADE 2004
Computers in Art & Design Education
CADE 2004 conference proceedings
http://asp.cbs.dk/cade2004/proceedings.htm
Full Papers
A. L. Brooks
Enhanced gesture capture in virtual interactive space
[PDF-374KB]
T. Brooks, V. Kruger, and M. Guglielmi
A real-time tracking environment towards cross modal applications
in public installations and education
[PDF-130KB]
S. Bucolo and M. Brereton
Design activity within immersive design environments
[PDF-388KB]
Y. Burke
Digital tools and personal engagement in interactive narrative design
[PDF-1.5MB]
S. Downs
Is it a book? Is it a screen? No it’s … Graphics and the interface in
electronic paper
[PDF-2.2MB]
G. Iacucci , P. Linde, and I. Wagner
Exploring relationships between learning, artifacts, physical space, and computing
[PDF-319KB]
R. H. Jensen and T. U. Lenskjold
Designing for social friction: Exploring ubiquitous computing as means of
cultural interventions in urban space
[PDF-377KB]
R. Mazé and J. Redström
Form and the computational object
[PDF-3.0MB]
A. D. Peacock
Signs of telling: narrative voice and the interactive
[PDF-204KB]
J. Restrepo, H. Christiaans, and W. S. Green
Give me an example: Supporting the creative designer
[PDF-1.2MB]
F. Rosella
Identity Service: a future service for collecting, storing and communicating
personal identity, expressed through wearable interfaces
[PDF-2.1MB]
G. Strom
How to write small stories and big novels and the computer tools needed for doing it
[PDF-69KB]
H. Sundholm, R. Ramberg, and H. Artman
Learning conceptual design: Collaborative activities with electronic whiteboards
[PDF-253KB]
L. Thorlacius
Aesthetics and function in web design
[PDF-622KB]
P. Waters and A. Rowe
Audio-visual interactive software for developing narrative environments
[PDF-1.9MB]
Short Papers
K. Anderson, A. Dittlau and K. Funkel
PROBING STUDENTS
[PDF-179KB]
S. Jacobsson and D. Gomez
Shadowplay – Lighting in different computer game genres
[PDF-1.5MB]
K. Koivunen, S. Kukkonen, S. Lahtinen, H. Rantala, and S. Sharmin
Towards Deeper Understanding of How People Perceive Design in Products
[PDF-582KB]
B. Nakel Andersen, M. Terp Mester and L. Kristensen
A heuristic evaluation – Stuck between aesthetics and commercialization?
[PDF-131KB]
Conference Booklet
The conference booklet is an 87-pages-long document containing
the abstracts to all the papers, workshop descriptions, and art pieces
that conformed CADE 2004.
Download either the print ready version [PDF-51.55MB]
or the screen version of the document [PDF-2.44MB].
http://files.solidworks.com/casestudies_eng/pdf/garmin.pdf
http://files.solidworks.com/casestudies_eng/pdf/vermeer.pdf
http://faculty-gsb.stanford.edu/ssrinivasan/rp1502.pdf
Internet-Based Product Concept Testing
http://designresearch.uiah.fi/img/publib/Koivunen_et_al.pdf
Towards Deeper Understanding of How People Perceive
Design in Products
CADE 2004 conference proceedings
http://asp.cbs.dk/cade2004/proceedings.htm
Full Papers
A. L. Brooks
Enhanced gesture capture in virtual interactive space
[PDF-374KB]
T. Brooks, V. Kruger, and M. Guglielmi
A real-time tracking environment towards cross modal applications
in public installations and education
[PDF-130KB]
S. Bucolo and M. Brereton
Design activity within immersive design environments
[PDF-388KB]
Y. Burke
Digital tools and personal engagement in interactive narrative design
[PDF-1.5MB]
S. Downs
Is it a book? Is it a screen? No it’s … Graphics and the interface in
electronic paper
[PDF-2.2MB]
G. Iacucci , P. Linde, and I. Wagner
Exploring relationships between learning, artifacts, physical space, and computing
[PDF-319KB]
R. H. Jensen and T. U. Lenskjold
Designing for social friction: Exploring ubiquitous computing as means of
cultural interventions in urban space
[PDF-377KB]
R. Mazé and J. Redström
Form and the computational object
[PDF-3.0MB]
A. D. Peacock
Signs of telling: narrative voice and the interactive
[PDF-204KB]
J. Restrepo, H. Christiaans, and W. S. Green
Give me an example: Supporting the creative designer
[PDF-1.2MB]
F. Rosella
Identity Service: a future service for collecting, storing and communicating
personal identity, expressed through wearable interfaces
[PDF-2.1MB]
G. Strom
How to write small stories and big novels and the computer tools needed for doing it
[PDF-69KB]
H. Sundholm, R. Ramberg, and H. Artman
Learning conceptual design: Collaborative activities with electronic whiteboards
[PDF-253KB]
L. Thorlacius
Aesthetics and function in web design
[PDF-622KB]
P. Waters and A. Rowe
Audio-visual interactive software for developing narrative environments
[PDF-1.9MB]
Short Papers
K. Anderson, A. Dittlau and K. Funkel
PROBING STUDENTS
[PDF-179KB]
S. Jacobsson and D. Gomez
Shadowplay – Lighting in different computer game genres
[PDF-1.5MB]
K. Koivunen, S. Kukkonen, S. Lahtinen, H. Rantala, and S. Sharmin
Towards Deeper Understanding of How People Perceive Design in Products
[PDF-582KB]
B. Nakel Andersen, M. Terp Mester and L. Kristensen
A heuristic evaluation – Stuck between aesthetics and commercialization?
[PDF-131KB]
Conference Booklet
The conference booklet is an 87-pages-long document containing
the abstracts to all the papers, workshop descriptions, and art pieces
that conformed CADE 2004.
Download either the print ready version [PDF-51.55MB]
or the screen version of the document [PDF-2.44MB].
http://files.solidworks.com/casestudies_eng/pdf/garmin.pdf
http://files.solidworks.com/casestudies_eng/pdf/vermeer.pdf
http://faculty-gsb.stanford.edu/ssrinivasan/rp1502.pdf
Internet-Based Product Concept Testing
http://designresearch.uiah.fi/img/publib/Koivunen_et_al.pdf
Towards Deeper Understanding of How People Perceive
Design in Products
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